TTRPG - Tabletop Role-Playing Game
DND 5E - Dungeons and Dragons Fifth Edition (the current version of Dungeons and Dragons)
One Shot - A game limited to one session to be concluded, fast and fun
Campaign - A game that spans over a long period of time with a deep story
Session Zero - The first meeting of the players and the GM to set and build the world, go over rules, and set expectations
Module - A published adventure
Homebrew - An item/campaign/character created by the GM
Sandbox - An open world setting where PCs have free range to explore and dictate the story
Dungeon Crawl - Stereotypical DnD setting where PCs travel through a dungeon avoiding traps and fighting
GM - Game Master
PC - Player Character (character you control)
NPC - Non-Player Character (characters controlled by the gm)
BBEG - Big Bad Evil Guy - main protagonist (think final boss fight or big baddie)
Tank - A player that can withstand high levels of damage without being at risk of dying
Murder Hobo(s) - Player(s) who is intent on killing/stealing every opportunity they get
Rules Lawyer - Someone with in-depth knowledge of the rules
AC - Armor Class, a difficulty level of landing and attack
HP - Hit Points, how much health your PC has
Initiative - The order characters take turns in, based off of rolling (usually for combat scenarios)
Alignment - Player's tendency toward good/neutral/evil
Stat - An ability score i.e. strength, dexterity, or intelligence
Min-Maxing - A PC that is very weak in some fields, and OP (Over Powered) in others
Dump-Stat - A stat that is not important to your character (Wisdom for a brute-type)
Dis/Advantage - Rolling 2X d20 and taking the lower or higher number rolled
Critical Success - a natural 20 roll on a d20 for the best possible outcome
Dirty 20 vs Nat 20 - Rolling a 20 on a d20 with adding modifiers vs rolling a 20 straight up
Critical Failure - a natural 1 roll on a d20 for the worst possible outcome
Buff - Positive enhancement to a pc's abilities or stats
Debuff(Nerf) - Negative enhancement to a pc's abilities or stats
Encounter - A situation where the party must use resources or time to find the next step, fight the baddies, or solve a puzzle
Attack of Opportunity - Offered at times where a character attempts to leave melee range of another character
Roll to Hit - Rolling a d20 to attempt to roll higher than the opponents AC to land a blow
Roll a __ Check - Rolling a d20, plus your ability modifier, to attempt to do or see something
Meta-Gaming - A PC in-game, using information or knowledge that the actual owning player obtained out of game
TPK - Total Party Kill, when there is a party-wipe and all PCs have perished
RAW - Rules as Written, as referenced in the Player's Handbook - PHB - (rule book)
RAI - Rules as Intended, a common sense application to some rules
Rule of Cool - Allowing something because it's cool and we all want to see the outcome
Railroading - When the GM steers the PCs along a path with little choice
Dice Jail - If one of your die are rolling poorly, players often 'punish' their die by not using it and putting it in jail
d20 - A 20 sided die, the most commonly used for attack rolls and ability rolls
d100 - A 100 sided die
d12 - A 12 sided die
d10 - A 10 sided die
d8 - An 8 sided die
d6 - A standard 6 sided die
d4 - A 4 sided die
d3 - A 3 sided die
d2 - A 2 sided die (think coin)
Just like any hobby, sport, or activity, there are many words that unless your are 'in the know', you may not understand. so, let us help you
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