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Nerd-Speak Glossary
TTRPG
– Tabletop Role-Playing Game
DND 5E –
Dungeons and Dragons Fifth Edition (the current version of Dungeons and Dragons)
One Shot
– A game limited to one session to be concluded, fast and fun
Campaign
– A game that spans over a long period of time with a deep story
Session Zero –
The first meeting of the players and the GM to set and build the world, go over rules, and set expectations
Module
– A published adventure
Homebrew
– An item/campaign/character created by the GM
Sandbox
– An open world setting where PCs have free range to explore and dictate the story
Dungeon Crawl
– Stereotypical DnD setting where PCs travel through a dungeon avoiding traps and fighting
GM
– Game Master
PC
– Player Character (character you control)
NPC
– Non-Player Character (characters controlled by the gm)
BBEG
– Big Bad Evil Guy – main protagonist (think final boss fight or big baddie)
Tank
– A player that can withstand high levels of damage without being at risk of dying
Murder Hobo(s)
– Player(s) who is intent on killing/stealing every opportunity they get
Rules Lawyer
– Someone with in-depth knowledge of the rules
AC
Armor Class, a difficulty level of landing and attack
HP
– Hit Points, how much health your PC has
Initiative
– The order characters take turns in, based off of rolling (usually for combat scenarios)
BBEG
– Big Bad Evil Guy – main protagonist (think final boss fight or big baddie)
Alignment
– Player’s tendency toward good/neutral/evil
Stat
– An ability score i.e. strength, dexterity, or intelligence
Min-Maxing
– A PC that is very weak in some fields, and OP (Over Powered) in others
Dump-Stat
– A stat that is not important to your character (Wisdom for a brute-type)
Dis/Advantage
– Rolling 2X d20 and taking the lower or higher number rolled
Critical Success
– a natural 20 roll on a d20 for the best possible outcome
Critical Failure
– a natural 1 roll on a d20 for the worst possible outcome
Buff
– Positive enhancement to a pc’s abilities or stats
Debuff(Nerf)
– Negative enhancement to a pc’s abilities or stats
Encounter
– A situation where the party must use resources or time to find the next step, fight the baddies, or solve a puzzle
Attack of Opportunity
– Offered at times where a character attempts to leave melee range of another character
Roll to Hit
– Rolling a d20 to attempt to roll higher than the opponents AC to land a blow
Roll a __ Check
– Rolling a d20, plus your ability modifier, to attempt to do or see something
Meta-Gaming
– A PC in-game, using information or knowledge that the actual owning player obtained out of game
TPK
– Total Party Kill, when there is a party-wipe and all PCs have perished
RAW
– Rules as Written, as referenced in the Player’s Handbook – PHB – (rule book)
RAI
– Rules as Intended, a common sense application to some rules
Rule of Cool
– Allowing something because it’s cool and we all want to see the outcome
Railroading
– When the GM steers the PCs along a path with little choice
Dice Jail
– If one of your die are rolling poorly, players often ‘punish’ their die by not using it and putting it in jail
d20
– A 20 sided die, the most commonly used for attack rolls and ability rolls
d100
– A 100 sided die
d12
– A 12 sided die
d10
– A 10 sided die
d8
– An 8 sided die
d6
– A standard 6 sided die
d4
– A 4 sided die
d3
– A 3 sided die
d2
– A 2 sided die (think coin)
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